YANG¶
Overview¶
YANG is the multi-state aggregator that creates a three-part state structure (Bang, Lai, Le). It orchestrates multiple reactions and installations to establish a comprehensive protocol state.
- Inherits: DYSNOMIA
- License: Sharia
- Solidity: ^0.8.21
What This Means For Players¶
Plain English Summary: YANG is the state tracker - it remembers what's happened in the game. It maintains three connected states (Bang, Lai, Le) that capture the history and current condition of the system. When you perform actions, YANG's state evolves to reflect those changes.
Real-World Analogy: Think of YANG as a game save file that has three checkpoints. Each checkpoint (Bang, Lai, Le) captures a different aspect of the game state. Together, they provide a complete picture of where everything stands, and they're cryptographically linked so they can't be tampered with.
How It Affects Your Gameplay: - History tracking - YANG records the sequence of reactions that define the current game state - State dependencies - Many game mechanics check YANG's state to determine valid actions - Pole values - YANG provides the "pole" values used in identity generation and reactions
State Variables¶
| Variable | Type | Visibility | Description |
|---|---|---|---|
| Type | string | public constant | "YANG" |
| Mu | YAU | public | Reference to YAU protocol coordinator |
| Rho | Tai | public | Three-part state structure |
| Pole | uint64[3] | public | Array of pole values from reactions |
Structs¶
Tai¶
struct Tai {
Bao Bang; // First reaction state
Bao Lai; // Created and installed state
Bao Le; // Second reaction state
}
Read Functions¶
Mu¶
- Returns: Reference to the YAU contractRho¶
- Returns: The Tai structure with Bang, Lai, LePole¶
- Returns: Array of three pole valuesContract Interactions¶
Depends On¶
- DYSNOMIA - Base token functionality
- YAU - Protocol coordination
- ZHOU - Market orchestration (via YAU)
- ZHENG - Installation management (via YAU)
- YI - Token operations (via YAU)
Depended On By¶
- SIU - Uses YANG for token generation
Constructor Logic¶
constructor(YauAddress) {
Mu = YAU(YauAddress);
// Add ownership through entire chain
Mu.addOwner(address(this));
Mu.Tau().addOwner(address(this));
Mu.Tau().Upsilon().addOwner(address(this));
Mu.Tau().Upsilon().Eta().addOwner(address(this));
// 1. Bang: React via YAU
Rho.Bang = Mu.React();
Rho.Bang.Xi = Pole[0] = Rho.Bang.Omicron;
// 2. Le: React via ZHOU
Rho.Le = Mu.Tau().React(Pole[0]);
Rho.Le.Xi = Pole[1] = Rho.Le.Omicron;
// 3. Lai: Create new SHIO pair
Rho.Lai.Phi = address(this);
Rho.Lai.Mu = Mu.Tau().Alpha("Yang Rod", "MROD");
SHA Cone = Mu.Tau().Upsilon().Eta().Beta("Yang Cone", "MCONE");
Rho.Lai.Shio = Mu.Tau().Upsilon().Eta().Kappa(Rho.Lai.Mu, Cone);
// Configure ownership
Rho.Lai.Shio.addOwner(address(Mu.Tau()));
Rho.Lai.Shio.addOwner(address(Mu.Tau().Upsilon()));
Rho.Lai.Shio.addOwner(address(Mu.Tau().Upsilon().Eta()));
// Generate with XOR'd Xi
Rho.Lai.Xi = Rho.Bang.Omega ^ Rho.Le.Omega;
Rho.Lai.Shio.Generate(Rho.Lai.Xi, Pole[1], Pole[0]);
// Iodize and magnetize
Mu.Tau().Upsilon().Iodize(Rho.Lai.Shio);
Rho.Lai.Ring = Rho.Lai.Shio.Magnetize();
// React and install
Rho.Lai = Mu.Tau().Upsilon().Eta().React(Rho.Lai, Pole[1]);
Pole[2] = Rho.Lai.Omicron;
Rho.Lai = Mu.Tau().Upsilon().InstallRod(Rho.Lai.Xi, Rho.Lai, Pole[2]);
}
Special Mechanisms¶
Three-State Architecture¶
YANG creates three distinct states: 1. Bang: Result of reacting via YAU 2. Le: Result of reacting via ZHOU 3. Lai: Newly created and installed SHIO
Pole Value Chain¶
The Pole array creates a dependency chain:
- Pole[0] = Bang.Omicron (used to generate Le)
- Pole[1] = Le.Omicron (used to generate Lai)
- Pole[2] = Lai.Omicron (final installation monopole)
XOR Generation¶
Lai's Xi is computed as Bang.Omega ^ Le.Omega, combining entropy from both reactions.
Deep Ownership Chain¶
YANG adds itself as owner at four levels: 1. YAU (Mu) 2. ZHOU (Mu.Tau) 3. ZHENG (Mu.Tau.Upsilon) 4. YI (Mu.Tau.Upsilon.Eta)
Comprehensive Market Rates¶
The Augment function sets market rates for all tokens across all three states: - Lai's tokens (Mu, Shio, Shio.Cone) - Bang's tokens (Phi, Mu, Shio, Rod, Cone) - Le's tokens (Phi, Mu, Shio, Rod, Cone)
State Diagram¶
YAU.React() → Bang
↓
ZHOU.React(Bang.Omicron) → Le
↓
Create new Shio with Xi = Bang.Omega ^ Le.Omega
↓
React and Install → Lai
↓
Rho = {Bang, Lai, Le}
Usage Pattern¶
// Access the three states
Bao memory bang = yang.Rho().Bang;
Bao memory lai = yang.Rho().Lai;
Bao memory le = yang.Rho().Le;
// Access pole values
uint64 pole0 = yang.Pole(0);
uint64 pole1 = yang.Pole(1);
uint64 pole2 = yang.Pole(2);
Contract Verification¶
| Property | Value |
|---|---|
| Keccak256 Hash | 0xc56c0facdcf6e2b68d9fda3ef769ea09f7818f7fa161d5ef941e4d6fd24115f8 |
| Source URL | https://raw.githubusercontent.com/busytoby/atropa_pulsechain/main/solidity/dysnomia/08_yang.sol |
| Hash Generated | 2026-02-08T00:29:57Z |