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YANG

Overview

YANG is the multi-state aggregator that creates a three-part state structure (Bang, Lai, Le). It orchestrates multiple reactions and installations to establish a comprehensive protocol state.

  • Kind: Contract
  • License: Sharia
  • Solidity: ^0.8.21
  • Source: 08_yang.sol

Inheritance Chain (C3 Linearized)

  1. selfYANG
  2. DYSNOMIA
  3. MultiOwnable

Immediate Parents

What This Means For Players

Plain English Summary: YANG is the state tracker - it remembers what's happened in the game. It maintains three connected states (Bang, Lai, Le) that capture the history and current condition of the system. When you perform actions, YANG's state evolves to reflect those changes.

Real-World Analogy: Think of YANG as a game save file that has three checkpoints. Each checkpoint (Bang, Lai, Le) captures a different aspect of the game state. Together, they provide a complete picture of where everything stands, and they're cryptographically linked so they can't be tampered with.

How It Affects Your Gameplay: - History tracking - YANG records the sequence of reactions that define the current game state - State dependencies - Many game mechanics check YANG's state to determine valid actions - Pole values - YANG provides the "pole" values used in identity generation and reactions

State Variables

Variable Type Visibility Mutability Initial Value NatSpec
Type string public constant YANG
Mu YAU public mutable ``
Rho Tai public mutable ``
Pole uint64[3] public mutable ``

Constructor

constructor

constructor(address YauAddress) DYSNOMIA(unicode"CHATLOG Yang", unicode"YANG", address(DYSNOMIA(YauAddress).Xiao()))
  • Modifiers: DYSNOMIA(unicode"CHATLOG Yang", unicode"YANG", address(DYSNOMIA(YauAddress).Xiao()))
  • Parameters: address YauAddress

Functions

Internal

Augment

function Augment() internal
  • Visibility: internal

Inherited Members

This contract inherits the members below from its parents. See each parent's dedicated MD for full signatures, NatSpec, and semantics.

From DYSNOMIA

External & Public Functions

Function Signature State Mutability
Rename function Rename(string memory newName, string memory newSymbol) public onlyOwners nonpayable
mintToCap function mintToCap() public onlyOwners nonpayable
GetMarketRate function GetMarketRate(address _a) public view returns (uint256) view
Purchase function Purchase(address _t, uint256 _a) public nonpayable
Redeem function Redeem(address _t, uint256 _a) public nonpayable
name function name() public view virtual returns (string memory) view
symbol function symbol() public view virtual returns (string memory) view
decimals function decimals() public view virtual returns (uint8) view
totalSupply function totalSupply() public view virtual returns (uint256) view
balanceOf function balanceOf(address account) public view virtual returns (uint256) view
transfer function transfer(address to, uint256 value) public virtual returns (bool) nonpayable
allowance function allowance(address owner, address spender) public view virtual returns (uint256) view
approve function approve(address spender, uint256 value) public virtual returns (bool) nonpayable
transferFrom function transferFrom(address from, address to, uint256 value) public virtual returns (bool) nonpayable

Internal Functions

Function Signature
_mintToCap function _mintToCap() internal
AddMarketRate function AddMarketRate(address _a, uint256 _r) internal
_transfer function _transfer(address from, address to, uint256 value) internal
_update function _update(address from, address to, uint256 value) internal virtual
_mint function _mint(address account, uint256 value) internal
_approve function _approve(address owner, address spender, uint256 value) internal
_spendAllowance function _spendAllowance(address owner, address spender, uint256 value) internal virtual
log10 function log10(uint256 value) internal pure returns (uint256)
String function String(uint256 value) internal pure returns (string memory buffer)
Hex function Hex(address account) internal pure returns (string memory)

Events

Event Parameters
Transfer address indexed from, address indexed to, uint256 value
Approval address indexed owner, address indexed spender, uint256 value

Errors

Error Parameters
MarketRateNotFound address asset
DysnomiaInsufficientBalance address origin, address sender, address from, address to, address what, uint256 balance, uint256 needed
DysnomiaInsufficientAllowance address origin, address sender, address owner, address spender, address what, uint256 allowance, uint256 needed

State Variables (private parent storage is not reachable and is omitted)

Variable Type Visibility Mutability
__name string internal mutable
__symbol string internal mutable
MotzkinPrime uint64 public constant
Xiao atropaMath public mutable
maxSupply uint256 public mutable

From MultiOwnable

External & Public Functions

Function Signature State Mutability
owner function owner() external view virtual returns (address) view
renounceOwnership function renounceOwnership(address toRemove) public virtual onlyOwners nonpayable
addOwner function addOwner(address newOwner) public virtual onlyOwners nonpayable

Internal Functions

Function Signature
_checkOwner function _checkOwner() internal view virtual
_changeOwnership function _changeOwnership(address cOwner, bool cState) internal virtual

Events

Event Parameters
OwnershipUpdate address indexed newOwner, bool indexed state

Errors

Error Parameters
OwnableUnauthorizedAccount address origin, address account, address what
OwnableInvalidOwner address origin, address owner, address what

Modifiers

Modifier Parameters
onlyOwners (none)

Contract Interactions

Depends On

  • DYSNOMIA - Base token functionality
  • YAU - Protocol coordination
  • ZHOU - Market orchestration (via YAU)
  • ZHENG - Installation management (via YAU)
  • YI - Token operations (via YAU)

Depended On By

  • SIU - Uses YANG for token generation

Constructor Logic

constructor(YauAddress) {
    Mu = YAU(YauAddress);

    // Add ownership through entire chain
    Mu.addOwner(address(this));
    Mu.Tau().addOwner(address(this));
    Mu.Tau().Upsilon().addOwner(address(this));
    Mu.Tau().Upsilon().Eta().addOwner(address(this));

    // 1. Bang: React via YAU
    Rho.Bang = Mu.React();
    Rho.Bang.Xi = Pole[0] = Rho.Bang.Omicron;

    // 2. Le: React via ZHOU
    Rho.Le = Mu.Tau().React(Pole[0]);
    Rho.Le.Xi = Pole[1] = Rho.Le.Omicron;

    // 3. Lai: Create new SHIO pair
    Rho.Lai.Phi = address(this);
    Rho.Lai.Mu = Mu.Tau().Alpha("Yang Rod", "MROD");
    SHA Cone = Mu.Tau().Upsilon().Eta().Beta("Yang Cone", "MCONE");
    Rho.Lai.Shio = Mu.Tau().Upsilon().Eta().Kappa(Rho.Lai.Mu, Cone);

    // Configure ownership
    Rho.Lai.Shio.addOwner(address(Mu.Tau()));
    Rho.Lai.Shio.addOwner(address(Mu.Tau().Upsilon()));
    Rho.Lai.Shio.addOwner(address(Mu.Tau().Upsilon().Eta()));

    // Generate with XOR'd Xi
    Rho.Lai.Xi = Rho.Bang.Omega ^ Rho.Le.Omega;
    Rho.Lai.Shio.Generate(Rho.Lai.Xi, Pole[1], Pole[0]);

    // Iodize and magnetize
    Mu.Tau().Upsilon().Iodize(Rho.Lai.Shio);
    Rho.Lai.Ring = Rho.Lai.Shio.Magnetize();

    // React and install
    Rho.Lai = Mu.Tau().Upsilon().Eta().React(Rho.Lai, Pole[1]);
    Pole[2] = Rho.Lai.Omicron;
    Rho.Lai = Mu.Tau().Upsilon().InstallRod(Rho.Lai.Xi, Rho.Lai, Pole[2]);
}

Special Mechanisms

Three-State Architecture

YANG creates three distinct states: 1. Bang: Result of reacting via YAU 2. Le: Result of reacting via ZHOU 3. Lai: Newly created and installed SHIO

Pole Value Chain

The Pole array creates a dependency chain: - Pole[0] = Bang.Omicron (used to generate Le) - Pole[1] = Le.Omicron (used to generate Lai) - Pole[2] = Lai.Omicron (final installation monopole)

XOR Generation

Lai's Xi is computed as Bang.Omega ^ Le.Omega, combining entropy from both reactions.

Deep Ownership Chain

YANG adds itself as owner at four levels: 1. YAU (Mu) 2. ZHOU (Mu.Tau) 3. ZHENG (Mu.Tau.Upsilon) 4. YI (Mu.Tau.Upsilon.Eta)

Comprehensive Market Rates

The Augment function sets market rates for all tokens across all three states: - Lai's tokens (Mu, Shio, Shio.Cone) - Bang's tokens (Phi, Mu, Shio, Rod, Cone) - Le's tokens (Phi, Mu, Shio, Rod, Cone)

State Diagram

YAU.React() → Bang
ZHOU.React(Bang.Omicron) → Le
Create new Shio with Xi = Bang.Omega ^ Le.Omega
React and Install → Lai
Rho = {Bang, Lai, Le}

Usage Pattern

// Access the three states
Bao memory bang = yang.Rho().Bang;
Bao memory lai = yang.Rho().Lai;
Bao memory le = yang.Rho().Le;

// Access pole values
uint64 pole0 = yang.Pole(0);
uint64 pole1 = yang.Pole(1);
uint64 pole2 = yang.Pole(2);





Contract Verification

Property Value
Keccak256 Hash 0xc56c0facdcf6e2b68d9fda3ef769ea09f7818f7fa161d5ef941e4d6fd24115f8
Source URL https://raw.githubusercontent.com/busytoby/atropa_pulsechain/main/solidity/dysnomia/08_yang.sol
Hash Generated 2026-04-17T20:48:08Z