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WAR

Overview

WAR is the game mechanics contract for territory warfare and resource generation. It manages H2O (water) token minting and CO2 accumulation based on player activities.

Inheritance Chain (C3 Linearized)

  1. selfWAR
  2. DYSNOMIA
  3. MultiOwnable

Immediate Parents

What This Means For Players

Plain English Summary: WAR is the battle system - fight for territory and earn water (H2O). When you contest positions in the distribution queue, WAR calculates your power and rewards you with H2O tokens if you beat previous records. It's the competitive element of the game where actions lead to resource generation.

Real-World Analogy: Imagine a game show where contestants compete for prizes by setting high scores. WAR is like that scoreboard - when you beat a previous record at a position, you win water tokens as a reward. The game also tracks "pollution" (CO2) as a side effect of all this activity.

How It Affects Your Gameplay: - Earn H2O - Beat high scores at positions to receive water tokens - Territory power - Your Waat value determines your strength at each position - CO2 tracking - Global pollution accumulates from WAR activities - Strategy - Choose positions wisely to maximize your rewards

State Variables

Variable Type Visibility Mutability Initial Value NatSpec
Type string public constant WAR
World WORLDINTERFACE public mutable ``
Water H2O public mutable ``
CO2 uint256 public mutable ``
_taan mapping(address => mapping(uint256 => uint256)) private mutable ``

Constructor

constructor

constructor(address WorldAddress) DYSNOMIA("Dysnomia War", "WAR", address(DYSNOMIA(WorldAddress).Xiao()))
  • Modifiers: DYSNOMIA("Dysnomia War", "WAR", address(DYSNOMIA(WorldAddress).Xiao()))
  • Parameters: address WorldAddress

Functions

External & Public

Faa

function Faa(address Caude, uint256 Position) public returns (uint256 Waat)
  • Visibility: public
  • Parameters: address Caude, uint256 Position
  • Returns: uint256 Waat

Inherited Members

This contract inherits the members below from its parents. See each parent's dedicated MD for full signatures, NatSpec, and semantics.

From DYSNOMIA

External & Public Functions

Function Signature State Mutability
Rename function Rename(string memory newName, string memory newSymbol) public virtual onlyOwners nonpayable
mintToCap function mintToCap() public onlyOwners nonpayable
GetMarketRate function GetMarketRate(address _a) public view returns (uint256) view
Purchase function Purchase(address _t, uint256 _a) public nonpayable
Redeem function Redeem(address _t, uint256 _a) public nonpayable
name function name() public view virtual returns (string memory) view
symbol function symbol() public view virtual returns (string memory) view
decimals function decimals() public view virtual returns (uint8) view
totalSupply function totalSupply() public view virtual returns (uint256) view
balanceOf function balanceOf(address account) public view virtual returns (uint256) view
transfer function transfer(address to, uint256 value) public virtual returns (bool) nonpayable
allowance function allowance(address owner, address spender) public view virtual returns (uint256) view
approve function approve(address spender, uint256 value) public virtual returns (bool) nonpayable
transferFrom function transferFrom(address from, address to, uint256 value) public virtual returns (bool) nonpayable

Internal Functions

Function Signature
_addLibraryOwner function _addLibraryOwner(VOID Void, string memory what) internal
_mintToCap function _mintToCap() internal
_addMarketRate function _addMarketRate(address _a, uint256 _r) internal
_transfer function _transfer(address from, address to, uint256 value) internal
_update function _update(address from, address to, uint256 value) internal virtual
_mint function _mint(address account, uint256 value) internal
_approve function _approve(address owner, address spender, uint256 value) internal
_spendAllowance function _spendAllowance(address owner, address spender, uint256 value) internal virtual

Events

Event Parameters
Transfer address indexed from, address indexed to, uint256 value
Approval address indexed owner, address indexed spender, uint256 value

Errors

Error Parameters
MarketRateNotFound address asset
DysnomiaInsufficientBalance address origin, address sender, address from, address to, address what, uint256 balance, uint256 needed
DysnomiaInsufficientAllowance address origin, address sender, address owner, address spender, address what, uint256 allowance, uint256 needed

State Variables (private parent storage is not reachable and is omitted)

Variable Type Visibility Mutability
__name string internal mutable
__symbol string internal mutable
MotzkinPrime uint64 public constant
Xiao atropaMath public mutable
maxSupply uint256 public mutable

From MultiOwnable

External & Public Functions

Function Signature State Mutability
owner function owner() external view virtual returns (address) view
renounceOwnership function renounceOwnership(address toRemove) public virtual onlyOwners nonpayable
addOwner function addOwner(address newOwner) public virtual onlyOwners nonpayable

Internal Functions

Function Signature
_checkOwner function _checkOwner() internal view virtual
_changeOwnership function _changeOwnership(address cOwner, bool cState) internal virtual

Events

Event Parameters
OwnershipUpdate address indexed newOwner, bool indexed state

Errors

Error Parameters
OwnableUnauthorizedAccount address origin, address account, address what
OwnableInvalidOwner address origin, address owner, address what

Modifiers

Modifier Parameters
onlyOwners (none)

Contract Interactions

Depends On

Creates

  • H2O - Water token

Depended On By

  • GWAT - Uses Faa for spawning

Special Mechanisms

Faa Calculation

function Faa(address Caude, uint256 Position) public returns (uint256 Waat) {
    uint256 Buzz = World.Tail(Caude, Position);
    if(Buzz == 0) return 0;

    // Get player YUE
    (YUEINTERFACE Chi, ) = World.Cheon().Sei().Chi();

    // Get Ring parameters
    (uint256 Phoebe, uint256 Iota, uint256 Chao, uint256 Charge) = World.Meta().Ring().Eta();

    // Calculate Waat
    Waat = Xiao.modExp(Phoebe, Charge, World.Map().Map().Meridians(89));

    // If new high, mint rewards
    if(Waat > _taan[Caude][Position]) {
        Water.Mint(address(Chi), Iota);
        CO2 += Chao;
    }
}

Resource Generation

  • H2O: Minted to player's YUE when Waat exceeds previous
  • CO2: Accumulated globally as side effect

Constructor

constructor(address WorldAddress) {
    World = WORLDINTERFACE(WorldAddress);
    World.Cheon().Sei().Chan().addOwner(address(this));

    Water = new H2O(address(this));
}





Contract Verification

Property Value
Keccak256 Hash 0x55bf6112d383d200c30d129c9fa6a82c3713105e757a5a0ef3656cf4092a9738
Source URL https://raw.githubusercontent.com/busytoby/atropa_pulsechain/main/solidity/dysnomia/domain/dan/04_war.sol
Hash Generated 2026-04-17T20:48:11Z