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SEI

Overview

SEI is the player onboarding contract that creates YUE (player bank) instances and manages the Start function for new players.

Inheritance Chain (C3 Linearized)

  1. selfSEI
  2. DYSNOMIA
  3. MultiOwnable

Immediate Parents

What This Means For Players

Plain English Summary: SEI is the new player onboarding system. When you first start playing, SEI creates your YUE (personal bank) and connects it to your LAU (player account). It's the "Start" button that officially registers you as a player in the game.

Real-World Analogy: SEI is like the welcome desk at a new gym. When you first join, they set up your membership card (LAU), open your account (YUE), and give you access to all the facilities. After that, you can use Chi() to quickly access your account info.

How It Affects Your Gameplay: - First-time setup - Call Start() to create your YUE bank when you first play - Quick access - Use Chi() to get your YUE and LAU addresses - Rename option - Existing players can use Start() to rename their YUE

State Variables

Variable Type Visibility Mutability Initial Value NatSpec
Type string public constant SEI
Chan CHAN public mutable ``

Errors

Error Parameters NatSpec
NotStarted address

Constructor

constructor

constructor(address ChanAddress) DYSNOMIA("Dysnomia Sei", "SEI", address(DYSNOMIA(ChanAddress).Xiao()))
  • Modifiers: DYSNOMIA("Dysnomia Sei", "SEI", address(DYSNOMIA(ChanAddress).Xiao()))
  • Parameters: address ChanAddress

Functions

External & Public

Chi

function Chi() public view returns (YUE Yue, LAU UserToken)
  • Visibility: public
  • State Mutability: view
  • Returns: YUE Yue, LAU UserToken

Start

function Start(address LauToken, string calldata YueName, string calldata YueSymbol) public returns (YUE Yue, LAU UserToken)
  • Visibility: public
  • Parameters: address LauToken, string calldata YueName, string calldata YueSymbol
  • Returns: YUE Yue, LAU UserToken

Inherited Members

This contract inherits the members below from its parents. See each parent's dedicated MD for full signatures, NatSpec, and semantics.

From DYSNOMIA

External & Public Functions

Function Signature State Mutability
Rename function Rename(string memory newName, string memory newSymbol) public virtual onlyOwners nonpayable
mintToCap function mintToCap() public onlyOwners nonpayable
GetMarketRate function GetMarketRate(address _a) public view returns (uint256) view
Purchase function Purchase(address _t, uint256 _a) public nonpayable
Redeem function Redeem(address _t, uint256 _a) public nonpayable
name function name() public view virtual returns (string memory) view
symbol function symbol() public view virtual returns (string memory) view
decimals function decimals() public view virtual returns (uint8) view
totalSupply function totalSupply() public view virtual returns (uint256) view
balanceOf function balanceOf(address account) public view virtual returns (uint256) view
transfer function transfer(address to, uint256 value) public virtual returns (bool) nonpayable
allowance function allowance(address owner, address spender) public view virtual returns (uint256) view
approve function approve(address spender, uint256 value) public virtual returns (bool) nonpayable
transferFrom function transferFrom(address from, address to, uint256 value) public virtual returns (bool) nonpayable

Internal Functions

Function Signature
_addLibraryOwner function _addLibraryOwner(VOID Void, string memory what) internal
_mintToCap function _mintToCap() internal
_addMarketRate function _addMarketRate(address _a, uint256 _r) internal
_transfer function _transfer(address from, address to, uint256 value) internal
_update function _update(address from, address to, uint256 value) internal virtual
_mint function _mint(address account, uint256 value) internal
_approve function _approve(address owner, address spender, uint256 value) internal
_spendAllowance function _spendAllowance(address owner, address spender, uint256 value) internal virtual

Events

Event Parameters
Transfer address indexed from, address indexed to, uint256 value
Approval address indexed owner, address indexed spender, uint256 value

Errors

Error Parameters
MarketRateNotFound address asset
DysnomiaInsufficientBalance address origin, address sender, address from, address to, address what, uint256 balance, uint256 needed
DysnomiaInsufficientAllowance address origin, address sender, address owner, address spender, address what, uint256 allowance, uint256 needed

State Variables (private parent storage is not reachable and is omitted)

Variable Type Visibility Mutability
__name string internal mutable
__symbol string internal mutable
MotzkinPrime uint64 public constant
Xiao atropaMath public mutable
maxSupply uint256 public mutable

From MultiOwnable

External & Public Functions

Function Signature State Mutability
owner function owner() external view virtual returns (address) view
renounceOwnership function renounceOwnership(address toRemove) public virtual onlyOwners nonpayable
addOwner function addOwner(address newOwner) public virtual onlyOwners nonpayable

Internal Functions

Function Signature
_checkOwner function _checkOwner() internal view virtual
_changeOwnership function _changeOwnership(address cOwner, bool cState) internal virtual

Events

Event Parameters
OwnershipUpdate address indexed newOwner, bool indexed state

Errors

Error Parameters
OwnableUnauthorizedAccount address origin, address account, address what
OwnableInvalidOwner address origin, address owner, address what

Modifiers

Modifier Parameters
onlyOwners (none)

Contract Interactions

Depends On

Creates

  • YUE - Player bank instances

Depended On By

  • CHEON - Uses SEI for player access
  • CHOA - Uses SEI.Chi()

Special Mechanisms

Chi Lookup

function Chi() public view returns (YUE Yue, LAU UserToken) {
    if(Chan.Yan(tx.origin) == address(0x0)) revert NotStarted(tx.origin);
    Yue = YUE(Chan.Yan(tx.origin));
    UserToken = LAU(Chan.Xie().Xia().Mai().Qi().Zuo().Cho().GetUserTokenAddress(tx.origin));
}

Start Function

function Start(address LauToken, string calldata YueName, string calldata YueSymbol) public returns (YUE Yue, LAU UserToken) {
    if(Chan.Yan(tx.origin) == address(0x0)) {
        // New player
        Chan.Xie().Xia().Mai().Qi().Zuo().Cho().Enter(LauToken);
        UserToken = LAU(LauToken);
        Yue = new YUE(YueName, YueSymbol, address(Chan));
        Yue.addOwner(address(Chan));
        Chan.AddYue(tx.origin, address(Yue));
        return (Yue, UserToken);
    }

    // Existing player - just rename
    (Yue, UserToken) = Chi();
    Yue.Rename(YueName, YueSymbol);
}





Contract Verification

Property Value
Keccak256 Hash 0x127529396b666fafea4654364c65dad4700cfab1e69b5c204881a4688ca1c1c3
Source URL https://raw.githubusercontent.com/busytoby/atropa_pulsechain/main/solidity/dysnomia/domain/tang/01_sei.sol
Hash Generated 2026-04-17T20:48:16Z