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H2O

Overview

H2O is the water token created by WAR. It represents a game resource with controlled minting and overflow mechanics.

Inheritance Chain (C3 Linearized)

  1. selfH2O
  2. DYSNOMIA
  3. MultiOwnable

Immediate Parents

What This Means For Players

Plain English Summary: H2O is the water currency - earned through battle (WAR) and representing your resources. When you beat high scores at territory positions, you earn H2O tokens. Water represents your accumulated battle rewards.

Real-World Analogy: Think of H2O like experience points or loot in a battle game. Every time you win a fight (beat a position record in WAR), you collect water as your reward. The more battles you win, the more water you accumulate.

How It Affects Your Gameplay: - Battle rewards - Earn H2O by beating records in the WAR system - Overflow protection - If you hold too much, excess flows to WORLD or gets burned - Resource token - H2O represents one of the core game currencies

State Variables

Variable Type Visibility Mutability Initial Value NatSpec
Type string public constant H2O
War WARINTERFACE public mutable ``

Constructor

constructor

constructor(address WarAddress) DYSNOMIA(unicode"水",, 2O",, dress(DYSNOMIA(WarAddress).Xiao())))
  • Modifiers: DYSNOMIA(unicode"水",, 2O",, dress(DYSNOMIA(WarAddress).Xiao())))
  • Parameters: address WarAddress

Functions

External & Public

Balance

function Balance() public view returns (uint256)
  • Visibility: public
  • State Mutability: view
  • Returns: uint256

Mint

function Mint(address To, uint256 Amount) public onlyOwners
  • Visibility: public
  • Modifiers: onlyOwners
  • Parameters: address To, uint256 Amount

Inherited Members

This contract inherits the members below from its parents. See each parent's dedicated MD for full signatures, NatSpec, and semantics.

From DYSNOMIA

External & Public Functions

Function Signature State Mutability
Rename function Rename(string memory newName, string memory newSymbol) public virtual onlyOwners nonpayable
mintToCap function mintToCap() public onlyOwners nonpayable
GetMarketRate function GetMarketRate(address _a) public view returns (uint256) view
Purchase function Purchase(address _t, uint256 _a) public nonpayable
Redeem function Redeem(address _t, uint256 _a) public nonpayable
name function name() public view virtual returns (string memory) view
symbol function symbol() public view virtual returns (string memory) view
decimals function decimals() public view virtual returns (uint8) view
totalSupply function totalSupply() public view virtual returns (uint256) view
balanceOf function balanceOf(address account) public view virtual returns (uint256) view
transfer function transfer(address to, uint256 value) public virtual returns (bool) nonpayable
allowance function allowance(address owner, address spender) public view virtual returns (uint256) view
approve function approve(address spender, uint256 value) public virtual returns (bool) nonpayable
transferFrom function transferFrom(address from, address to, uint256 value) public virtual returns (bool) nonpayable

Internal Functions

Function Signature
_addLibraryOwner function _addLibraryOwner(VOID Void, string memory what) internal
_mintToCap function _mintToCap() internal
_addMarketRate function _addMarketRate(address _a, uint256 _r) internal
_transfer function _transfer(address from, address to, uint256 value) internal
_update function _update(address from, address to, uint256 value) internal virtual
_mint function _mint(address account, uint256 value) internal
_approve function _approve(address owner, address spender, uint256 value) internal
_spendAllowance function _spendAllowance(address owner, address spender, uint256 value) internal virtual

Events

Event Parameters
Transfer address indexed from, address indexed to, uint256 value
Approval address indexed owner, address indexed spender, uint256 value

Errors

Error Parameters
MarketRateNotFound address asset
DysnomiaInsufficientBalance address origin, address sender, address from, address to, address what, uint256 balance, uint256 needed
DysnomiaInsufficientAllowance address origin, address sender, address owner, address spender, address what, uint256 allowance, uint256 needed

State Variables (private parent storage is not reachable and is omitted)

Variable Type Visibility Mutability
__name string internal mutable
__symbol string internal mutable
MotzkinPrime uint64 public constant
Xiao atropaMath public mutable
maxSupply uint256 public mutable

From MultiOwnable

External & Public Functions

Function Signature State Mutability
owner function owner() external view virtual returns (address) view
renounceOwnership function renounceOwnership(address toRemove) public virtual onlyOwners nonpayable
addOwner function addOwner(address newOwner) public virtual onlyOwners nonpayable

Internal Functions

Function Signature
_checkOwner function _checkOwner() internal view virtual
_changeOwnership function _changeOwnership(address cOwner, bool cState) internal virtual

Events

Event Parameters
OwnershipUpdate address indexed newOwner, bool indexed state

Errors

Error Parameters
OwnableUnauthorizedAccount address origin, address account, address what
OwnableInvalidOwner address origin, address owner, address what

Modifiers

Modifier Parameters
onlyOwners (none)

Contract Interactions

Depends On

Created By

  • WAR - Constructor deployment

Special Mechanisms

Overflow Protection

function Mint(address To, uint256 Amount) public onlyOwners {
    _mint(To, Amount);

    uint256 _flip = H2O(address(this)).balanceOf(To);
    uint256 _max = War.World().Map().Map().Meridians(13);

    if(_flip > _max) {
        uint256 _flip2 = H2O(address(this)).balanceOf(address(War.World()));
        uint256 _max2 = War.World().Map().Map().Meridians(20);

        if(_flip2 < _max2)
            _transfer(To, address(War.World()), _flip - _max);
        else
            _transfer(To, address(0x0), _flip - _max);  // Burn excess
    }
}

Overflow Logic

  1. Mint requested amount
  2. If recipient balance > Meridian[13], excess flows out
  3. If WORLD balance < Meridian[20], excess goes to WORLD
  4. Otherwise, excess is burned (sent to address(0))

Initial Supply

Constructor mints initial supply equal to Call token's total supply:

DYSNOMIA calltoken = DYSNOMIA(CallContract);
_mint(address(this), calltoken.totalSupply());

maxSupply

Set to 0 to disable automatic minting mechanics:

maxSupply = 0;






Contract Verification

Property Value
Keccak256 Hash 0x81ab4af65ad462172f93b1b0402735f9cff185ec6cf8412027eeed714c4020b4
Source URL https://raw.githubusercontent.com/busytoby/atropa_pulsechain/main/solidity/dysnomia/domain/assets/h2o.sol
Hash Generated 2026-04-17T20:48:10Z