H2O — Water (Battle Currency)¶
One-line pitch: H2O is the water you earn from winning battles in WAR. It's the game's main "loot" currency.
What this is¶
H2O is an ERC-20 token with the symbol 水 (Chinese for "water"). You earn it by beating high-scores at positions in WAR. It's not bought, not staked — it drops as a battle reward.
The supply is managed by WAR: when you win, WAR calls Mint(YourAddress, Amount) and your wallet balance goes up.
There's also an overflow protection rule: you can't hoard unlimited H2O. If your balance gets too large, excess is diverted to WORLD (funding territory rewards) or burned.
If you've played a web3 game before¶
- Closest analogy: loot tokens from a P2E game — earned through gameplay, not bought.
- Or: experience points with a hard cap — past a certain amount, the overflow spills somewhere useful.
- Or: MOBA gold — generated by winning engagements, spent on upgrades.
| Dysnomia term | What it maps to |
|---|---|
| H2O (水) | Battle-reward ERC-20 |
Mint |
WAR calls this when you win; you can't call it yourself |
| Balance | Your wallet's H2O count |
| Overflow | Auto-spill mechanism — too-large balance leaks to WORLD or burns |
What you actually do with it¶
- Fight battles in WAR to earn it.
- Hold it as your visible "wins trophy." It's the proof-of-competitive-activity currency.
- Transfer / trade like any ERC-20 — it's standard.
- Don't try to Mint — only WAR can. Calling
Mintfrom your wallet will revert.
Rewards / costs¶
- Cost: none (aside from the cost of earning it via WAR).
- Reward: H2O is itself the reward.
Requirements & gating¶
- To earn: win at WAR. No other path.
- To transfer / receive: nothing special, it's a standard ERC-20.
Where it connects¶
Minted by WAR. Spills over into WORLD when balances get too fat. Referenced in CHEON reward calculations and in YUE bank accounting.
Quick FAQ¶
Q: Can I buy H2O on an exchange? A: Potentially, if someone lists it, but the canonical source is winning battles. It's designed as an earned currency.
Q: What triggers the overflow? A: A threshold on your balance. When WAR tries to mint to an already-large holder, the extra is routed elsewhere.
Q: Is H2O deflationary? A: Partially — overflow can burn it. But WAR wins mint new H2O, so net supply drifts with gameplay volume.
Q: Can I lose H2O I already earned? A: Not passively. You can transfer it away, but WAR can't take it back. (Overflow only affects new mints, not existing balance.)
Want the Solidity? The contract reference lives at
technical/docs/domain/assets/H2O.md.