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WAR — The Battle System

One-line pitch: WAR is the PvP scoreboard. Beat the previous record at a position on the MAP and you earn H2O.

What this is

WAR is the contract that lets you fight for a position on the map. You pick a position, WAR reads your power (your Waat) against whatever the current record-holder scored there, and if you beat it, you get rewarded in H2O (water tokens). If you lose, nothing happens except a small CO2 contribution to the global pollution counter.

Think of WAR as the competitive overlay on top of the WORLD territory system: WORLD tracks who owns what; WAR tracks who's strongest where.

Call Faa(Caude, Position) to battle. It returns your Waat — the power score you just posted.

If you've played a web3 game before

  • Closest analogy: high-score leaderboards in arcade games — beat the posted number, you take the crown (and the prize).
  • Or: raid damage rankings in an MMO — whoever does the most damage to a boss at a position "owns" it.
  • Or: an auction with a power-based bid — the highest effective-power player wins the slot.
Dysnomia term What it maps to
WAR Battle contract — call Faa to fight
Waat Your power score at this position (computed from your upstream chain)
Position A slot on the MAP you're contesting
CO2 Global "pollution" counter — incremented on every battle
H2O Water — your battle-reward payout

What you actually do with it

  • Pick a position you want to contest (usually one near a venue you care about).
  • Call Faa(YourLAU, Position) — WAR scores you and compares to the high-score.
  • Earn H2O if you beat it. Nothing if you don't (aside from gas).
  • Repeat at different positions to stack battle rewards.

Rewards / costs

  • Cost: gas, and a small contribution to the global CO2 counter.
  • Reward: H2O if your Waat exceeds the previous record at that position.

Requirements & gating

  • You need a LAU (character token) to be scored.
  • Your upstream power chain (QIMAIXIAXIE) must be non-zero — if you have no power, you can't fight.
  • The Position has to exist on the MAP.

Where it connects

WAR reads your power through XIE / PANG, pays out via H2O, tracks CO2 for WORLD pollution, and lives conceptually in the same venue-surface as QING and GWAT.

Quick FAQ

Q: Can I battle the same position repeatedly? A: Yes, but you only win H2O when you beat the current record. Losing pays nothing.

Q: What makes my Waat bigger? A: Everything upstream: hold more ecosystem tokens (boosts QI/Yuan), hold the venue's token (boosts MAI), keep your holdings stable (entropy matters). The whole chain feeds in.

Q: Is CO2 bad for me? A: Not directly. CO2 is a global counter — nobody's wallet is taxed. But high global CO2 does eventually matter for territory rewards through WORLD.

Q: Can I battle without a LAU? A: No. WAR needs a character to attach the score to.


Want the Solidity? The contract reference lives at technical/docs/domain/dan/WAR.md.