WAR — The Battle System¶
One-line pitch: WAR is the PvP scoreboard. Beat the previous record at a position on the MAP and you earn H2O.
What this is¶
WAR is the contract that lets you fight for a position on the map. You pick a position, WAR reads your power (your Waat) against whatever the current record-holder scored there, and if you beat it, you get rewarded in H2O (water tokens). If you lose, nothing happens except a small CO2 contribution to the global pollution counter.
Think of WAR as the competitive overlay on top of the WORLD territory system: WORLD tracks who owns what; WAR tracks who's strongest where.
Call Faa(Caude, Position) to battle. It returns your Waat — the power score you just posted.
If you've played a web3 game before¶
- Closest analogy: high-score leaderboards in arcade games — beat the posted number, you take the crown (and the prize).
- Or: raid damage rankings in an MMO — whoever does the most damage to a boss at a position "owns" it.
- Or: an auction with a power-based bid — the highest effective-power player wins the slot.
| Dysnomia term | What it maps to |
|---|---|
| WAR | Battle contract — call Faa to fight |
| Waat | Your power score at this position (computed from your upstream chain) |
| Position | A slot on the MAP you're contesting |
| CO2 | Global "pollution" counter — incremented on every battle |
| H2O | Water — your battle-reward payout |
What you actually do with it¶
- Pick a position you want to contest (usually one near a venue you care about).
- Call
Faa(YourLAU, Position)— WAR scores you and compares to the high-score. - Earn H2O if you beat it. Nothing if you don't (aside from gas).
- Repeat at different positions to stack battle rewards.
Rewards / costs¶
- Cost: gas, and a small contribution to the global CO2 counter.
- Reward: H2O if your Waat exceeds the previous record at that position.
Requirements & gating¶
- You need a LAU (character token) to be scored.
- Your upstream power chain (QI → MAI → XIA → XIE) must be non-zero — if you have no power, you can't fight.
- The Position has to exist on the MAP.
Where it connects¶
WAR reads your power through XIE / PANG, pays out via H2O, tracks CO2 for WORLD pollution, and lives conceptually in the same venue-surface as QING and GWAT.
Quick FAQ¶
Q: Can I battle the same position repeatedly? A: Yes, but you only win H2O when you beat the current record. Losing pays nothing.
Q: What makes my Waat bigger? A: Everything upstream: hold more ecosystem tokens (boosts QI/Yuan), hold the venue's token (boosts MAI), keep your holdings stable (entropy matters). The whole chain feeds in.
Q: Is CO2 bad for me? A: Not directly. CO2 is a global counter — nobody's wallet is taxed. But high global CO2 does eventually matter for territory rewards through WORLD.
Q: Can I battle without a LAU? A: No. WAR needs a character to attach the score to.
Want the Solidity? The contract reference lives at
technical/docs/domain/dan/WAR.md.